Golaem Crowd 6.1.2 For Maya 2016 – 2018 Win


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Golaem Crowd 6.1.2

Golaem releases Golaem Crowd 6.1.2, is a crowd creation tool for Autodesk Maya, and it manages everything from making, animating and simulating a crowd, to rendering.

GOLAEM 6.1.2 (2017/09/28)

IMPROVEMENTS
– Support of subdivision in 3Delight
– Support of subdivision in Redshift
– Support of n-edges faces in V-Ray
– Support of quad faces in Redshift
– Simulation Cache Library now opens library files in separate tabs
– Motion Mapping file in the Entity Type Node
– Meshes rendered with V-Ray RenderID now uses V-Ray ID generator
– Refresh Geometry button of the Simulation Cache Proxy Node also refreshes the rendering geometry cache
– New option to replay bone local orientations from the animation posture instead of the skeleton in the Physicalize Behavior
– New option to freeze cloth simulation in the ApexCloth Behavior
– New option to drive entities towards targets in the MeshPin Behavior
– Full component selection within the Population Tool and the Simulation Cache Proxy Node in Maya 2018
– Use Shift key to add / remove Entities to the current selection in the Simulation Cache Proxy Node in Maya 2018
– Use ‘L’ to auto layout selected nodes in the Channel Operator Editor
– Grouped layers are deleted when the Group is deleted in the Simulation Layout Tool
– Selected layers are deleted when selected in the Simulation Layout Tool

BUG FIXES

– Fixed a bug when using the Time Offset Layer with a SnapTo Layer in the Simulation Layout Tool
– Fixed a bug when using the Edit Bone Layer with a SnapTo Layer in the Simulation Layout Tool
– Fixed dynamic speedRatioPP in Motion and SyncMotion Behaviors
– Fixed Triangle Mesh mode in the Crowd Rigid Body Node
– Fixed display of clothes in Simulation Cache Replay
– Fixed a crash when autocomputing the Character Skeleton in the Character Maker
– Fixed a crash when exporting gcg Geometry File with a joint-scaled bindpose
– Fixed vector expression parsing in ChOp nodes
– Fixed a layout bug in the Channel Operator Editor
– Fixed External Entity Locator undefined position when in collision with the NavMesh

REFACTORING

– Vector expressions are consistently displayed in the Channel Operator Editor and the Visual Feedback
– Updated icon in the Visual Feedback and the Channel Operator Behavior for the Channel Operator Editor
API
– Rendering type can be fetched in the glmSimulationCacheTool command
– glmSpatialRequest command is deprecated

SUPPORTED RENDERING ENGINES

– Mtoa 1.4.X
– V-Ray For Maya 3.5X & 3.40.XX
– V-Ray For 3ds Max 3.60.XX
– Renderman Studio 21.3 & 21.4
– Mental Ray 3.13.X
– Redshift 2.5.30
– 3Delight Studio Pro 11.0.XX & 12.X
– Guerilla Render 1.4.4
– Katana 2.X (Arnold and Renderman)
– Also supported (but must be manually installed):
– Mtoa 2.0
– Redshift 2.0.91-93

About Golaem Crowd.
Golaem Crowd is an artist friendly crowd simulation tool for Maya used in production by a long and growing list of visual effect studios. With Golaem it’s easy to create diversity and apply behaviors to create natural looking crowds in a shorter time than has traditionally been possible. This introduction course assumes no previous knowledge of Golaem Crowd, but covers all aspects of the software and is based on direct production experience, so even existing users should find something new to learn.

About Golaem.
Golaem develops artist-friendly tools to animate digital characters. Integrated in Autodesk Maya, Golaem makes it fast and affordable to populate worlds with directable digital characters, from a few to thousands. Artists from all over the globe use Golaem to bring life to commercials, episodic productions, feature films and games.

Product: Golaem Crowd
Version: 6.1.2
Supported Architectures: x64
Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even or newer
Software Prerequisites: Autodesk Maya 2015-2018
Size: 95.3 mb

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